A bunch of the things I look up most often, where they’re publicly available. I’ve also linked to some resources where people have delved into the intricacies in more detail. If something isn’t freely available, I’ll sum it up and give you the page in the sourcebook.
Lifestyle expenses
Lifestyle | Price/day |
---|---|
Wretched | — |
Squalid | 1 sp |
Poor | 2 sp |
Modest | 1 gp |
Comfortable | 2 gp |
Wealthy | 4 gp |
Aristocratic | 10 gp min |
Time passes
Activity | Duration |
---|---|
Traps & locks | |
Equipped & proficient | 5 min |
Otherwise | 10 min |
Secret doors | up to 20 min |
Explore a room | 10 min |
Really turn a room over | 20 min |
Combat, from 1st sight through combat and looting | 10 min |
Spellcasting services
Spell | Cost |
---|---|
Cure wounds (1st level) | 10 gp |
Identify | 20 gp |
Lesser restoration | 40 gp |
Prayer of healing (2nd level) | 40 gp |
Remove curse | 90 gp |
Speak with dead | 90 gp |
Divination | 210 gp |
Greater restoration | 450 gp |
Raise dead | 1250 gp |
Source: Adventurer’s Guide
Exhaustion
Level | Price/day |
---|---|
1 | Disadvantage on ability checks |
2 | Speed halved |
3 | Disadvantage on attack rolls and saving throws |
4 | Hit point maximum halved |
5 | Speed reduced to 0 |
6 | Death |
Movement speeds
Every character and monster has a speed, which is the distance in feet that the character or monster can walk in 1 round. This number assumes short bursts of energetic movement in the midst of a life- threatening situation.
Speed is halved on difficult terrain, or when climbing or swimming (unless they have a climbing or swimming speed).